Void Feast
Trap Normal

Void Feast

  • Archetype:
  • Infernoid

  • View:
  • 4897




Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the Graveyard; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.




 
 
AI Power Analysis
StarterConfidence: MediumEvaluated Oct 7, 2026
56± 6/ 100
Power Score
Intrinsic 53
Deck 57

Void Feast — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 57 · Meta: provisional
  • Primary role: Starter · Secondary: Extender

Why it scores here

Void Feast's text does one concrete thing: it sends one Void Spell/Trap as a cost and Special Summons up to three Infernoid monsters from the Deck, with total Levels exactly 8, ignoring Summoning conditions. That converts one Void card into two or three bodies, which is real card advantage and why the Infernoid lines run it in nearly every sampled deck. High view count (4,815), the 400-deck sample, and the 85.7% StatisticsCard inclusion were not scored as power; they only confirm it is a consistently played piece. It earns almost nothing for interaction or material value, and the lack of any recorded combo boards keeps conversion at inference-level confidence.

Axis scores

Axis Score Evidence
Accessibility 65 Needs a Void Spell/Trap in hand or face-up on the field plus a Level-8 Infernoid set in the Deck; Void partners co-occur in 88–97% of decks (observed). Set-then-activate timing is inferred from the Normal Trap type, not stated in the text (inferred).
Combo & Conversion 68 Text shows up to three Infernoid summons from one activation, a strong body count (verified). No combo boards were supplied, so how far it converts into a full board is text-only inference (inferred).
Resource Economy 72 One card is sent as cost and up to three Decked monsters come out, so net advantage is positive on a single use (verified from text, inferred from count). No recursion or repeated refuel is described (verified absence).
Effect & Interaction 10 The card has no negation, removal, or disruption clause; it is a pure summon effect (verified from text).
Material Utility 10 The card is a Trap and does not provide a body as material; the Infernoids it summons carry the material value, not this card (verified from text, inferred).
Resilience & Flexibility 45 A face-down Trap is exposed to backrow removal, and the card needs a second Void card to function; no counter or ruling data was supplied (inferred). Multiple Void partners (Void Vanishment, Void Reignition, Void Breach) give some redundancy (observed).
Deck-Building Efficiency 60 Typical copies are 1 (StatisticsCard), and 274 of 400 decks run exactly one, so the slot cost is modest (observed). It requires Void Spell/Trap density, which the sampled Infernoid lists already carry (observed).

Calculation

Weight profile: 0.7 Starter + 0.3 Extender. Intrinsic ≈ 53, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts one Void card into up to three Infernoid bodies from the Deck (verified from text)
  • Positive card advantage on a single activation (verified from text)
  • Played in 400 of 400 sampled decks with a 1-copy typical slot (observed)
  • Co-occurs with the Void and Infernoid core in nearly every deck (observed)

Weaknesses

  • No interaction: no negation, removal, or disruption (verified from text)
  • Not a body for material or field presence (verified from text)
  • Needs a second Void Spell/Trap, so it is dead without that cost (verified from text)
  • Set-then-activate timing and exposure in the backrow (inferred)

Counters / choke points

  • No counter or interaction data supplied; a face-down Trap is exposed to backrow removal and trap negation (inferred)

Best use

Starter. Decks: Infernoid (archetype 714, gameplay 7), Infernoid (archetype 236, gameplay 4), Fairy Tail, Snake-Eyes. Suggested copies: 1.

Evidence & gaps

  • Verified: Cost: send 1 Void Spell/Trap from hand or face-up field to the Graveyard; Effect: Special Summon up to 3 Infernoid monsters from Deck, total Levels exactly 8, ignoring Summoning conditions; 400 of 400 sampled decks run the card; 1 copy typical per StatisticsCard
  • Observed: Infernoid archetype in 55.5% of sampled decks; StatisticsCard inclusion 85.7% in gameplay 7; Void Imagination 100%, Void Vanishment 96.5%, Void Reignition 89%, Void Breach 88% co-occurrence; No combo appearances recorded (0 boards)
  • Inferred: Normal Trap timing (set, then activate) from race and type fields; Conversion into a full board is not measured without combo boards; Backrow exposure and trap-negation vulnerability
  • Data gaps: no combos supplied — combo conversion is text-only inference no counter or ruling data supplied guide evidence is a single general Infernoid snippet, not card-specific activation timing is inferred from the race and type fields; the text does not state it











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